Splinter Cell Double Agent Ps2 Iso Zone

2020. 2. 26. 03:58카테고리 없음

I recently started the Splinter Cell franchise on the PC and I just completed Chaos Theory. Loving the games so far, with the first one and Chaos theory as contenders for my favourite.Now I want to give Double Agent a go but I was surprised to see two different games were made for consoles and for the PC. Which one do I play?From what I've seen the PS2 and Xbox version (version 1) is regarded as the canonical one, while the PC version (version 2) features different non-canonical plot and gameplay and is built on a different engine. Also people refer to version 1 as the 'real' or 'true' version and consider it better.I don't own a console but I guess I could play Version 1 on PC using an emulator like PCSX2, but playing it on a controller just wouldn't feel like a Splinter Cell game for me. I've gotten used to and grown to love the PC controls while playing through the first 3 games, and this sudden switch would feel unnatural.Also, I wouldn't be able to tweak the game to work with widescreen, get better FOV and other stuff that I did with the previous games to make them look as pretty as possible.So, is the PC version (Version 2) that much worse? Does a modded version of Version 2 exist to make it look and feel like Version 1 or something?. I recently finished the franchise, and much like you I wondered which version to play.

I decided on the PC version because, again much like you, I wanted to keep the keyboard/mouse control scheme and the various visual mods.I will say that Essentials follows Version 1's plot, which differs in certain ways to Version 2. If you're skipping Essentials (I would personally recommend you skip it, it has not aged well), then go for V2. If you want the more 'pure' story experience, then go for V1. Yeah, I remember that I always wished that they could do it like that: Instead of two so different versions of one game then Essentials, which has a prety cool story btw., for PS2/Xbox (and maybe later PC) and since Xbox360/PS3/PC version is actually considered 'canon' then leave it as it is. PSP wasn't worth it anyway.

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That would make much more sense and wouldn't make so much confusion in my opinion. And then, a generation later, they did it just like I wished SC would do with Assassin's Creed Rogue/Unity, it made me salty about both versions of Splinter Cell Double Agent again - after 10 years. A couple of things:.

Version 1 is 360, Version 2 is Xbox/PS2 (looks like this was brought up in another comment thread). Both games are fun but one is significantly better than the other in some semi-objective ways and in some ways when it comes to purely loving classic SC. I've played both and they each have some cool things.Ver 1. This version pushed SC outside of its comfort zone which ultimately wasn't the best thing in the world but even while doing so, it still felt like SC, unlike say Conviction or Blacklist.

It featured multiple daytime levels, levels without your gear, etc. That said, the prologue is a good classic SC mission as is Shanghai which is probably my favorite mission from this version.

The final mission is decent and I actually like how it handles the main villain confrontation better than Ver. 2. Kinshasa gets a bad rap for being predominately outside in broad daylight. It's true, that is not at all ideal. But there's some really awesome spy moments from holding onto the underside of a truck as it's moving to Mission Impossible-ing down from the rafters on a cord to plant a device and having to then get back up before being seen. And even though you don't have the classic goggles, you do get sunglasses that you can flip up and down which actually affect the brightness!.

Theory

Ver. 1 introduced corner takedowns which were bloody amazing. There's something so satisfying about the animation. Ver. 1 has an asinine progression system where the better you do, the more permanent unlocks you get and you can't revert back to previous versions without starting a new game. The two biggest offenders?

The Auto-Lockpick, which quickly and automatically picks locks and thus completely cuts out an entire mini-game from the game, and colored Night Vision which does as it says and frankly, the night vision is always just so cool looking (I've loved every version from the straight up black and white NVG of the first two games, the pale green NVG from CT and Ver. 2, and the saturated green from Ver. But boy do I hate the colored NVG). JBA HQ mission begins interesting enough and seems kind of unique but if they were going to do something like it, they really needed to spend more time on it and incorporate aspects of games like Hitman. What we got was a half baked idea that just gets way too boring and repetitive all the time. Graphics and animations were a huge step up. I loved Sam's new diving suit, I loved the updated animations for vaulting things and climbing things as well as the updated 'closer than ever' animation which just felt more natural and less overly exaggerated like CT and Ver.

2. This plays nearly identical to Chaos Theory.

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It is Chaos Theory 2.0. That right off the bat makes it superior in very nearly every way. Where it falters is in the graphics department which not only fails to match the 360 version (because duh), it also failed to live up to the graphics of even Chaos Theory. It's choppier, the shadows aren't pitch black but rather more of a pitch 'gray,' etc. It just doesn't look as nice.

Mission structure is superior. While I said Kinshasa from DA gets a bad rap and that the game in general was perhaps hated more than was necessary (considering that IMO it still feels like SC, just not a particularly amazing entry, unlike the two latest games), this version definitely earns the respect it has. Kinshasa in this version is great and almost every mission is of a superior build. I'm not sure if this applies to DA but the first three games differed on Xbox and PS2 quite a bit. Completely different cinematics and layouts were subtly adjusted or changed to account for the slightly inferior hardware of PS2. So PS2 versions featured extra load screens and such.

I'm not sure if this was still the case for DA or not considering they already had to make two separate versions for the two console generatjons, I'm not sure if that was further split down between OG Xbox and PS2 but it might be prudent to look that up.Edit: Oh and console controls for life. You've grown complacent in its easiness. You scroll to the speed you want and you're good. On console, you have to subtly adjust the thumbstick to get the speed you want and then maintain it, without accidentally pressing too much and getting too fast/loud or pressing too little and failing to catch up to a guard or pass behind one before they turn around. I'm kidding - clearly I feel the same about the controls only from the opposite end of the spectrum.